Hey guys, it’s been a long time. This time I want to share an optimization I did with my volumetric cloud. Here is the procedural volumetric cloudscape article
that contains my initial implementation. In this post, we are going to expand upon that, and introduce techniques that would make things go fast without loss of quality.
Where we left off
As you can recall, our volumetric cloud solution was quite expensive. To run at a decent quality at 1080p, it was taking about 10~30ms on a GTX 1060 card, definitely over the frame budget.
There were two dimensions to our ...
Read More →