Global illumination is one key effect I want to achieve with Monter. For a low-poly style game, GI is an important effect that gives the fidelity, which the low-poly game asset itself lacks. I’ve attempted to achieve this effect with irradiance probes, drawing ideas from both
DDGI for probe interpolation and
Remedy’s GI talk for optimal probe placement.
Global Illumination with Irradiance Probes
Before light probes, Monter used a constant term for indirect illumination, so that surfaces in shadow are not completely dark. It doesn’t account for indirect illumination or skylight illumination, which are key elements to producing realistic lighting. ...
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